
In the early stages of the game, this is barely a problem, but as you reach 200+ stars, you begin facing ghosts that are using gear that is rated hundreds of points ahead of yours, which basically makes it impossible to beat these ghosts unless they crash, or rather you rank up enough to get some high-tier gear yourself, which involves playing more races against poorly matched ghosts. As you'd expect, these are crazy, and a lot of fun, but they do highlight an issue I've come to find increasingly jarring in Riders Republic: the gear rating system.Īt the start of your journey, you are handed a bunch of basic gear, which has low stat values and while they will get you from point A to point B, these items often lack the speed and grip that allows you to set blistering times or scores.

While I will say that the Trick Battles are fun, it's the Mass Races that steal the show, as they cram 64 players into one lobby to compete over three unique courses in the hopes of becoming a victor. In the online events, which could be anything from Tricks Battles or Mass Races, you do get to play against actual people, which is a welcome breath of fresh air, but at the same time isn't hugely noticeable, as the ghost system has been implemented to a high-quality. And yes, this does become very irritating. This only really ever changes in the online events, as regular races and events are played against ghosts as well (unless you queue in a party that is), which does lead to a few issues here and there as the ghosts will collide with you and force you off the track without so much as being phased. As Riders is a multiplayer playground, there aren't hordes of NPCs scattered around to make the world feel that much more alive, instead what we get are thousands of ghosts of other players that make The Republic feel genuinely busy. While it is worth mentioning that the open world has that Ubisoft essence and boasts a fair few of the typical open world tropes that have been exhausted, such as 500(!) Riders Republic balloons to find and collect, there are places where you can see that the developer is trying to break away from that stereotype. Unlike Steep, Riders also doesn't limit itself to snow and airborne activities, meaning you can explore the huge world on bikes, as well as skis, snowboards, wingsuits and rocketwings, all of which will be used in the five unique career paths to earn stars and unlock more events on your quest to race in the Ridge Invitational. You have to gather a massive amount of stars that are rewarded for competing in events, completing alternative objectives, and exploring the world. Qualifying for the Ridge Invitational isn't an easy process.

Set in a fictional land called The Republic, which is a mash-up of a bunch of different US national parks, including Yosemite, Sequoia, and Grand Teton, Riders asks players to make a name for themselves in this land, by joining in a variety of races, stunts, and mad events to be able to qualify and compete in the pinnacle activity that is the Ridge Invitational. If you're unaware of what exactly Riders Republic is, this title is an extreme sports game of pretty ambitious scope.
